GNOMON WORKSHOP RENDERING 3: LIGHT (REN03) Product Details
The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight, or the light from a stained glass window can be replicated by simply mapping the color of a single light. And caustics, the light that is bent and refocused off of a reflective medium or through a transparent medium, can also be simulated through mapping a light's color. Effects that are actually a result of the lens observing the scene are handled through the lights as well. The lens flare from a sunset, the star points on an ultra bright spot light, the specular blooming of a polished car, or the glint of a charging hoarde's weaponry are all handled through Optical Effects and Shader Glow.
^^ Mapping Light Color
^^ Image Sequences
^^ Optical Effects
^^ Shader Glow