GNOMON WORKSHOP Digital Environment Workflow from
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GNOMON WORKSHOP Digital Environment Workflow from
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GNOMON WORKSHOP Digital Environment Workflow from Concept Sketch to 3D Render with Mark (MLE01)

Item#:  7131427  | Model#: MLE01
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GNOMON WORKSHOP Digital Environment Workflow from Product Details

In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Maya’s polygon and NURBS tool-kit. Mark explains scene blocking, using animated cameras and their attributes, and how to integrate an animated object in the scene. He manipulates Maya fluids to show how to achieve the desired 3D sky environment, and shows some of his techniques for using painted textures and properly applying UVs. With a painted map from the scene, Mark breaks down the various components and shows how to apply layers to Maya shaders for maximum effect. In Shake, Mark demonstrates the use of Depth, Normals and Occlusion passes, and how to manipulate them in the comp to achieve atmosphere and zblur. Lastly, he explains how to use ambient occlusion as a method for Global Illumination, and discusses the initial setup and optimization for this pass and its integration into the final comp. ^^ Over 5 1/2 hours of lecture. Topics Covered: ^^ Modeling Perspective Setup ^^ Rough Polygon Modeling ^^ Detailed NURBS Techniques ^^ Scene Blocking ^^ Camera Setup and Animation ^^ Sky Creation ^^ Texture Layering ^^ UV Mapping ^^ Exterior Lighting ^^ Zdepth ^^ Render Layers ^^ Atmosphere ^^ Ambient Occlusion ^^ Compositing Techniques Chapters: Disc One: 01: Concept Art Review 02: Image Plane Setup 03: Polygon Rough Modeling Part 1 (Terminal) 04: Polygon Rough Modeling Part 2 (Rear) 05: Polygon Detail Modeling Part 1 (Mechanical) 06: Polygon Detail Modeling Part 2 07: Object Modeling (Space Ship) 08: Camera Animation Part 1 09: Camera Animation Part 2 10: Sky Creation with Maya Fluids Chapters: Disc Two: 01: Texture/Shader Workflow 02: UV Mapping Workflow 03: Painted Texture Overview 04: Shake Comp Deciphered 05: Render Pass Control 06: Exterior Environment Lighting 07: Matte Passes 08: Using Z-Depth 09: Ambient Occlusion Overview 10: Rear View Wrap Up Minimum System Requirements: ^^ 1GHz or faster processor ^^ 512 MB RAM ^^ 5 GB of hard disk space
  • Manufactured by: GNOMON WORKSHOP
    Warranty provided by: GNOMON WORKSHOP
    UPC No: 805366016234
    Mfg Part No: MLE01
  • Box Size: ( Length:7, Width:5, Depth:0)
    Shipping Weight: 0.3000 pound(s)
    Click here for full warranty and support information
  • GNOMON WORKSHOP logos are registered trademarks of GNOMON WORKSHOP. All others trademarks and copyrights mentioned herein are the property of their respective owners.
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