GNOMON WORKSHOP Maya Cloth 101: Fundamentals
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GNOMON WORKSHOP Maya Cloth 101: Fundamentals Cloth Techniques with Mark E.A. de (MDE01)

Item#:  7131414  | Model#: MDE01
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GNOMON WORKSHOP Maya Cloth 101: Fundamentals Product Details

The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies. One of the most powerful tools for creating digital clothing and simulations is Maya's cloth module. Maya Cloth is a cloth modeler and simulator that aids artists in creating realistic and stylized animated cloth for characters, creatures, or other visual effects. The aim of this DVD is to introduce you to the fundamentals of working with Maya Cloth through a series of examples and walkthrough exercises. In this lecture Mark shows how to create garments by seaming panels together or with modeled geometry. He discusses how to manipulate cloth vertices through constraints and how to control garment characteristics through properties. He also shows how to work with collision objects in a cloth simulation and demonstrates how to integrate dynamic fields. Finally, Mark ties all of the basic skills and principles together by creating and animating a hooded robe on a character. ^^ Over 3 hours of lecture Topics Covered: ^^ Creating Garments by Seaming Panels Together ^^ Creating Garments with Modeled Geometry ^^ Manipulating Cloth Vertices ^^ Collision Objects in a Cloth Simulation ^^ Cloth Properties ^^ cpSolver ^^ Adding a Wind Field to Sailboat Sails ^^ Cloth Caches Chapters: 01: Loading the Cloth Plugin and Creating Your First Garment 02: Collision Objects 03: Adjusting Garments 04: Cloth Properties 05: Solver Properties 06: Constraints 07: Integrating Dynamic fields with Cloth 08: Saving and working with Cloth animation (cloth caches) 09: Object Cloth 10: Putting it all together: Tailoring a Robe Minimum System Requirements: ^^ 1GHz or faster processor ^^ 512 MB RAM ^^ 5 GB of hard disk space
 
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