GNOMON WORKSHOP Creature Detailing for
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GNOMON WORKSHOP Creature Detailing for
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GNOMON WORKSHOP Creature Detailing for Production: Model Refining and UV Mapping with Laurent (LPI02)

Item#:  7131410  | Model#: LPI02
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GNOMON WORKSHOP Creature Detailing for Product Details

In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil. ^^ 2 1/2 hours of lecture. Topics Covered: ^^ Preparing the Mesh to Unfold the UVs ^^ Using Planar Projections and Deep UV ^^ Adjusting Shapes in ZBrush ^^ Painting Final Details Using Alpha Maps in ZBrush's Projection Master ^^ Creating Custom Alpha Maps ^^ Exporting Normal and Cavity Maps with ZMapper Chapters: 01: Cutting the Mesh and Unfolding UVs 02: Reshaping and Refining Volumes in ZBrush 03: Adding Final Details in ZBrush 04: More Detailing, Creating Custom Alphas 05: Exporting the Maps/Rendering a Sample Still Minimum System Requirements: ^^ 1GHz or faster processor ^^ 512 MB RAM ^^ 5 GB of hard disk space
  • Manufactured by: GNOMON WORKSHOP
    Warranty provided by: GNOMON WORKSHOP
    UPC No:
    Mfg Part No: LPI02
  • Box Size: ( Length:0, Width:0, Depth:0)
    Shipping Weight: 3.0000 pound(s)
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