GNOMON WORKSHOP Dynamics 10: Softbody Lattices
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GNOMON WORKSHOP Dynamics 10: Softbody Lattices
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GNOMON WORKSHOP Dynamics 10: Softbody Lattices and (DYN10)

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GNOMON WORKSHOP Dynamics 10: Softbody Lattices Product Details

While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results. When faced with situations where only a small region of a surface need behave dynamically, lattice softbodies can be applied in order to greatly improve performance. We also look at a situation where a lattice softbody is used to create a layered softbody effect where a softbody becomes a goal for another softbody. This is useful when field effects must be isolated for indepenent control. Softbody curves applications, on the other hand, derive from the fundamental uses of curves in Maya. Curves involved in modeling operations, curves as particle emitters, curves as particle flow goals, or curves as IK spline handles can produce infinite results when turned into softbodies including laser blasts, chains, rope, or dynamic skeletons (tentacles, tails, etc). Topics Covered: ^^ Create Softbody ^^ Springs ^^ Fields ^^ Lattices ^^ Curve Flow ^^ Clusters ^^ Skeletons ^^ IK Spline Handles ^^ Component Editor Chapters: 01: Introduction 02: Bubble 03: Lattice Log 04: Laser Tendrils 05: Flow below Softbody 06: Chains 07: Zufuhr Lanterns 08: Credits
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