GNOMON WORKSHOP Dynamics 8: Introduction to
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GNOMON WORKSHOP Dynamics 8: Introduction to (DYN08)

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GNOMON WORKSHOP Dynamics 8: Introduction to Product Details

In this lecture we begin a four part series which delves into a myriad of softbody effects. One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particles. When a surface is turned into a softbody, each point is locked onto a single particle within a particle object. This allows the surface to be deformed using all available techniques for controlling particle behavior. By applying fields, goals, collisions, springs and expressions, an almost infinite variety of effects can be executed. The applications go far beyond the obvious creation of cloth type objects, but this is where we must begin. Lecture includes the creation of curtains, clothing, flames and inertia driven character flesh movement. Topics Covered: ^^ Create Softbody ^^ Springs ^^ Fields ^^ Emitters ^^ Make Collide ^^ Component Editor ^^ Attribute Paint ^^ Dynamic Relationships Editor Chapters: 01: Introduction 02: Balloon 03: Curtain 04: Tablecloth 05: Candle Flame 06: Cape 07: Bloated Head 08: Credits
 
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