GNOMON WORKSHOP Image Based Modeling: Advanced 3D Product Details
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.
^^ Over 2 1/2 hours of lecture.
^^ Calibrating Panoramas in ImageModeler
^^ Modeling in Maya from Calibrated Scenes Using Normal Photographs
^^ Building a Panoramic Image Modeling Interface in Maya
^^ Image Based Texturing
^^ Optimizing Textures for Hardware and Software Rendering
01. Introduction to the Project
02. Image Modeling in Maya
03. Why Panoramas?
04. Getting What you Need from Stitcher
05. Calibrating from Panoramas
06. Setting up the Workspace
07. Modeling in Maya
08. Texturing in Maya
Minimum System Requirements:
^^ 1GHz or faster processor
^^ 512 MB RAM
^^ 5 GB of hard disk space